A small publisher of historical wargames from Queens NYC,
heavily inspired by SPI and GDW.
FEATURED GAMES
DOWNLOAD RULES & VASSAL MODULE HERE
THE WORLD UNDONE (TWU) is a new operational, division level WW 1 system inspired by the brilliant late John Young’s The Marne. What results is an extremely simple, nuanced, and quick playing, immersive simulation of the first big German victories of WW1. Play is broken down into a simple Move-Combat-Move-Combat phase for each side, with units participating in the first combat phase unable to move or fight during the second. The game covers August 13 to September 13th covering both the battles of Tannenberg and the Masurian Lakes. Separate CRTs are used for German and Russian forces to reflect differences in quality and doctrine. This is an extremely low complexity game that I hope will be able to draw new players into wargaming, and remind old players why they started gaming in the first place. The World Undone will be a 3 part series covering East Prussia, Galicia and the Western Front (maybe Serbia/Austria too).
Victory is determined through a simple Clausewitz-inspired Victory Point ratio system determined by control of towns, important objectives, and casualties. Scenarios cover Tannenberg, Masurian Lakes, and a ‘Campaign game covering both operations. Variants allow for additional replacements to change the balance of things. The Russian player can win automatically by taking Konigsberg, while the German player can win automatically by eliminating a percentage of Russian SP. Players can combine the Galicia, East Prussia and Serbia Games together to simulate the entire Eastern Front in 1914.
SCALE: 1 day turns, 2-3000 men per SP, 7.2 Kilometer hexes (4.5 miles)
Design by Ray Weiss
Development by Matt Ward
Dedicated to John Young of SPI.
Note: This game is only available in Ziplock packaging (no dice included).
Mars La Tour is an introductory-level wargame with plenty of meat on the bone for the seasoned grognard, inspired by Mark Herman’s recent Gettysburg. With a 17x11 large-hex map, less than 32 large counters, players can experience the furious battle of Mars la Tour in less than a half-hour, easily played several times in one sitting. The OOB and order of appearances are tweaked for historical effect, representing the French at the corps level with some of their less aware forces starting off-map, while Prussians are represented at the division level with their normal historical appearance.
Game by Ray Weiss
Original design by Mark Herman
Developed by Matt Ward
Counter art by Ivan Caceres
Map art by Ilya Kudriashov
Note: This game is available in Ziplock packaging only (no dice included).
We Were Not Cowards is an operational simulation of the last battle of the Second Empire. It uses a rules-engine heavily inspired by The Library of Napoleonic Battles rules by the illustrious Kevin Zucker and OSG. Several scenarios allow for a quicker french response to Prussian Maneuvers the day before creating a salvageable situation for the French. Each hex is approximately 1KM and units are divisions which can break down into their subordinate brigades. Maintaining a chain of command allows players to freely act with their units, while units outside of command range must rely on initiative. Special rules are included for French Chassepot and Mitraileuse and the obliterating power of Prussian Krupp artillery.
This is game is the first of several efforts to see games our heroic CEO designed a few years ago that have sat languishing among other ideas, priorities and projects. This will include a 22x34” map, 560 0.5 inch counters, several player aids along with 2 rule books.
Box packaging includes dice. Shipping internationally? Select Ziplock packaging to save significant costs on shipping outside the US.
ON SALE
This is a bundled order for all three DAMOS games on Barbarossa.
Destroy All Monsters: Barbarossa - A modular (shared rules) system of operational through theatre scale (regiment through army) games of
Medium complexity. Easy game integration. Perfect for the seasoned war gamer, but accessible to the beginner.
Box packaging includes dice. Shipping internationally? Select Ziplock packaging to save significant costs on shipping outside the US.
1916: Verdun is a brutal game of attrition, maneuver and administration. Players each command numerous divisions and must judiciously burn resources in order to outlast their opponent. Players must plan operations in advance in order to maximize what they have available, but most plans usually disintegrate in face of the enemy. Despite its size and short rule-length, this is a fairly complex, granular game with numerous excruciating decisions to be made by both players.
A copy of 1916 comes with:
1 9x6x1.75 box
2 6 sided dice
1 22x17” map
140 extra thick .5 inch counters
2 Player Aids
1 Rulebook
SCALE
12.5 miles per hex
2750-3000 men per Strength Point
Each Battery approximately 1 Ordinance Point.
10 x 1 month turns.
WEIGHT: 7/10
SOLITAIRE: 6/10
PLAYERS: 1-2
Designed by Ray Weiss
Developed by Matt Ward
Counter Art & Box Art by Ivan Caceres
Map art by Tim Allen
Box packaging includes dice. Shipping internationally? Select Ziplock packaging to save significant costs on shipping outside the US.
1950 recreates the titanic and volatile struggle for the Korean peninsula in the first major land conflict of the post WW2 world. Over 100 Random variations of combat chits provide a unique experience with each play-through and cuts down dramatically on analysis paralysis. Rules are included for multiple interventions, air-power, and UN supply.
WEIGHT: 6/10
SOLITAIRE: 8/10
PLAYERS: 1-2
Designed by Ray Weiss
Developed by Matt Ward
Counter Art by Ray Weiss
Map Art by Ilya Kudriashov
Box Art by Ivan Caceres
Box packaging includes dice. Shipping internationally? Select Ziplock packaging to save significant costs on shipping outside the US.
1812 is a strategic scale game on the French invasion of Russia in 1812. Leaders expend command points in order to move and operate corps and divisions. Each hex is approximately 25 miles, and each turn is 2 weeks. The French player must carefully manage supply points while attempting to capture Russian units and cities before they are evacuated and/or burned. The Russian player must weigh spending VPs on extra units against the growing impatience of the Russian public to drive the French out of Russia.
WEIGHT: 4/10
SOLITAIRE: 6/10
PLAYERS: 1-2
Design by Ray Weiss
Development by Matt Ward
Map by Ilya Kudriashov
Counters by Ray Weiss
Box Art by Ivan Caceres
Box packaging includes dice. Shipping internationally? Select Ziplock packaging to save significant costs on shipping outside the US.
1864: On To Jutland covers one of the 19th century’s least known conflicts, a brutal struggle for Schleswig and the Jutland peninsula as Denmark attempts to retain her holdings in Germany. The game is a quick playing, no-frills simulation which uses an odds-based Combat Result Table and Artillery Fire Table with a d10 roll to process combat. Headquarters can allow units to stack at greater limits and provide a little fog-of-war. Finally, a what-if option allows for Swedish intervention on the Danish side, as they had prepared around 30,000 volunteers to do so but it never came to fruition.
WEIGHT: 3/10
SOLITAIRE: 6/10
PLAYERS: 1-3
Design by Ray Weiss
Development by Matt Ward
Box art by Ivan Caceres
Map art by Ilya Kudriashov
Box packaging includes dice. Shipping internationally? Select Ziplock packaging to save significant costs on shipping outside the US.
PRE-ORDER
The World Undone: 1914 Galicia covers the Galicia Campaign using the our original system, The World Undone inspired by the late John Young’s take on the Marne by SPI. Units are divisions and smaller, turns are 1 day each, and a simple, low complexity rules engine makes it possible to simulate the entire campaign in less than 2-3 hours.
Design by Ray Weiss
Developed by Matt Ward
Note: This game is only available in Ziplock packaging (no dice included).
The World Undone: 1914 Serbia covers the ill-fated Austro-Hungarian invasion into Serbia at the beginning of the war. An overwhelmed but experienced and and aggressive Serbian army quickly made short work of 3 invading Austro-Hungarian armies during an operational campaign set in dense terrain with frequent counter-offensives. The Austro-Hungarian forces were ultimately routed and would not return until they had the help of Germany and Bulgaria. Units are Divisions and smaller. Turns are 1 day. Each hex is approximately 7.2 km.
Design by Ray Weiss
Developed by Matt Ward
Inspired by The Marne by John Young published by SPI.
Please allow 1-6 weeks for delivery pending on volume.
This is a boxed, deluxe edition of our 3 World Undone games on early WW1. It will include East Prussia, Galicia, Serbia along with extras not included in the stand-alone releases such as extra player aids, touched up maps and more all together in one package to simulate the Eastern Front up until the battle of Lodz.
For those who have already pre-ordered all 3, we will be offering an ‘Upgrade’ package at a reduced cost with all the components not included in the stand-alone versions.
SCALE: 1 day turns, 2-3000 men per SP, 7.2 Kilometer hexes (4.5 miles)
WEIGHT: 2/10
PLAYERS: 1-6
SOLITAIRE: 6/10
Coming soon! ESTIMATED RELEASE AROUND - Q2-Q4 2021
The World Undone: West Front will be a monster game covering the entire 1914 campaign on the Western Front from the outbreak on August 4th, to the end of the Race to the Sea on October 19th. Scenarios are included for all of the other battles/phases of the campaign. West Front will be the largest of the World Undone games and rules will be included to combine this game with the others along with variants for the Schlieffen plan, along with ‘Schlieffen goes East’. Each unit is represented at a division scale, so this is truly a massive game, but one that plays really quickly. The World Undone benefits from its super-simple turn structure and mechanics which allow players to not get overwhelmed by the size of the conflict and focus on maneuver.
SCALE: 1 day turns, 2-3000 men per SP, 7.2 Kilometer hexes (4.5 miles) (Grand Campaign is 76 turns)
WEIGHT: 2/10
PLAYERS: 1-Many
SOLITAIRE: 5/10
More information will be posted as it becomes available.
Coming soon! Estimated release Q4 2021 - Q1 2022
Guns of the Americas is a strategic scale hypothetical that examines what a renewed conflict between the states would look like during the first world war. The history behind the game is that the South manages to win a truce during the Civil War and the USA remains divided up until WW1. The North allies with Germany while the South allies with the Entente (the rationale being both the ethnic makeup and trading relationships of both regions). The North must execute a Schliffen-like plan to take out the south before they can coordinate fully with their Canadian and Mexican allies.
The game includes units for the USA, CSA, Germany, Japan, France, Canada and Mexico. 2 large maps depict north America from Mexico City to Quebec. The game’s mechanics are derived and inspired from Mark Simonitch’s The US Civil War while introducing several new ideas and layers of complexity such as Naval and Air operations as well as card assisted mechanics. I designed this game a while ago for a AAA company but got the title back when I started CSL, and have been working to improve and refine the game since. I want to make this the modern day Invasion America from ye old SPI and our first real “monster game”.
WEIGHT: 8/10
SOLITAIRE: 7/10
PLAYERS: 1-4
Game by Ray Weiss
Developed by Matt Ward
Map by Ilya Kudriashov
Box/Counter art by Ivan Caceres
The fifth installment of the Procedural Combat Series sees a return to historical conflict in another one of the cold war’s most iconic campaigns. A well trained, well-armed, but unprepared Israel must defend herself against a horde of multinational coalition of Arab Governments bent on her destruction. 1973 features a highly mobile campaign with a realistic treatment of air operations. Some support units are included in the OOB as to give players a chance to experience how new weapons systems for the time had an impact on the battlespace. Moving the PCS series to a desert environment gives Mech and Motorized troops a huge level of freedom in terms of maneuver.
Design by Ray Weiss
Developed by Matt Ward
Cover by Ivan Caceres
Box packaging includes dice. Shipping internationally? Select Ziplock packaging to save significant costs on shipping outside the US.