Conflict Simulations Limited


Here, Ray Weiss opines and makes probably incorrect assumptions about wargame design.

Early November Notes and Happenings

I’ve been working myself into oblivion lately, but I have no time to bitch so have been plowing through getting things all ready to ship this month. 1916 is now shipping and I’m super thankful to those who pre-ordered the game, you’re the best <3

Apart from chain-smoking and staring at the screen, I’ve forced myself to take periodic breaks for the first time in a while. I feel a little less stressed so that’s a net positive. I got to play some gamma world over my birthday and it reminded me how much I love and miss playing RPGs, my first game to get published was an RPG as well. CSL may do a release of a tribute to the 1974 edition of D&D and all of the sister games like Metamorphosis Alpha and others. Been talking to a friend of mine who is well better versed in RPG publishing and we may team up for this, so stay tuned (also, I have a hilarious pdf of a cyberpunk RPG I never released written a decade ago, if you want it, shoot me an email through the contact form and I’ll oblige.)

I am somewhat nervous about how 1916 will be received. It is my first wargame to actually get published, even if on my own, and most of everything outside of the art, editing and formatting was done by Matt and I, me being new to nearly all of this along with Matt to a lesser extent. I’ve been worried like a terrified professor in a Lovecraft novel but that probably has more to do with my generalized anxiety. In all seriousness though, I hope you guys like the game, if you don’t and you hate it, I’m really sorry, I would love to hear from you as to why you disliked the game or felt that something was poorly done or represented. I’ve stated from the beginning that mistakes would probably be made, errata might happen, but I can assure you that I’m working my ass off non stop to make sure they don’t suck lol.

Anyway, we could use some more dedicated playtesters, people who can communicate and commit to play within a quick time frame as the amount I am having to test my games is frustratingly burning me out. To be honest I don’t even enjoy playing games nearly as much as I do designing them anymore. I can’t remember the last time I played a game other than my own at this point and that kind of sucks lol. Anyway, I’ll keep testing etc and roll with punches but if you want to help out with that, shoot me a note.

That said, we are actively planning new games for November-December. 1995 will be the 3rd PCS game covering a what if situation in Yugoslavia, and that may be followed by the October war and/or Tet. One of these days I will do a deep dive on the PCS system an why I believe it really works well for modern conflict simulation with a low level of overhead. Until then, I will keep my head down and keep working. I need a vacation or something lol. Anyway, thanks and goodnight.

With love


Ray WeissComment